More Pages: Sargent Page 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17


If you want to be inspired, read this book!

Winning in The Game of Life

How psychic are you?Scientists debate the probability of psychic skills; they want proof in the form of repeatable, controllable experiments. Most of the time the psi talent is quixotic and theories remain just that. However, anyone who has experienced the paranormal recognizes that something strange and unexplainable has happened.
Testing: There are over thirty games and experiments to measure and explore ESP. These are not complicated setups requiring labs and isolation, but can be done in front of the fireplace with a standard deck of cards or a pair of dice. More complicated tests are described as well. Telepathy is the psi of sending thoughts -- similar to saying the same thing at the same time as your companion, or completing a sentence for someone else. Over all these games can be fun. If the test is done with ten items, and if you or your friends happen to have scores of 0-2 or 8-10, remember that is outside the standard 50% chance. Too low or too high indicates psi.
Writers of any genre can benefit from this how-to book. Having the detailed descriptions of events that occur in a controlled environment can help writers create characters and stories that have veracity. Since these tests are easily conducted in the home or in public, the information gleaned can be the crux of rich characters and plots because the experiences are not imagined. Correct terminology and settings let the reader trust enough to suspend disbelief. The characters and scenes may well take over the story because they are the psychic aspects.
What neural transmitters remain dormant in the unused portion of the brain? Well, that's another story.
Five stars for usability, information, creativity, and ingenuity.
Victoria Tarrani


the bowls is not the best newcomer

Major Andre answers incorrectly and America dodges a bullet

A Charmer!

The best investigative adventure ever publishedThis superlative product was originally published by Games Workshop as two separate books: Power Behind the Throne and Warhammer City - Middenheim. This Hogshead version has the full material from both books in one handy volume. The first section of the book, Power Behind the Throne details an extremely intricate conspiracy by the forces of Chaos in the city Middenheim.
A distinct contrast to the wimpy plots so prevalent in the fantasy roleplaying industry, this is a grade-A, master-level investigative scenario for the veteran player. The huge cast of characters each playing a part in the adventure, yet having motivations and plans of their own, make this adventure a real challenge for players and gamemasters.
This book should be on every gamer's shelf, regardless of which game system you play as an example of how it should be done. Be warned though, the deep roleplaying and many conversations required will bore the combat-oriented player to tears. Real roleplayers who fancy themselves as the fantasy equivalent of Poirot or Holmes will have the case of their lives to unravel.


Amazing.

A great book about lighthouse history and living conditions!

This book rocked my world